AI Insights · Timothy · January 2022
Top 5 Sandbox Games on Android in Tunisia in Q4 2021
Discover the performance of the top 5 sandbox games on the Android platform in Tunisia during Q4 2021, including trends in downloads, active users, and revenue.
The fourth quarter of 2021 saw notable trends in the performance of the top 5 sandbox games on the Android platform in Tunisia. Here's a detailed look at how these games fared in terms of downloads, active users, and revenue based on data from Sensor Tower.
Roblox from Roblox Corporation experienced fluctuations in weekly downloads, peaking at around 9.7K in late September before gradually declining to approximately 2.7K by the end of November. However, a slight uptick was observed in December, ending with about 4.7K downloads. The game maintained a stable active user base, starting at 116K and closing the quarter at 109K. Weekly revenue saw a peak of roughly $907 in mid-October, followed by a decline, ending the quarter at around $309.
Craftsman: Building Craft by StarGame12 showed a consistent increase in weekly downloads towards the end of the quarter, starting at 7.1K in late September and peaking at 5.7K by the end of December. The weekly active users mirrored this trend, beginning at 32.9K and ending at 30.3K, indicating steady engagement.
Block Craft 3D: Building Game from Wildlife Studios saw a steady rise in weekly downloads, starting at 1.6K in late September and reaching approximately 3K by the end of December. The game maintained a relatively stable active user base, beginning at 23.3K and closing at 19.5K.
Mini Block Craft by Build Block Studio experienced significant growth in weekly downloads, starting at 1.4K in late September and peaking at around 3K by early December. Active users increased from 6.2K to 9.2K over the quarter, reflecting a growing user base.
Town Building Life Simulator by XGame Global had a varied performance in weekly downloads, with a peak of 5.2K in late September, followed by a dip to around 887 in early November. Downloads picked up again in December, reaching about 2K. Active users started at 12.3K and ended at 4.9K, showing a decline over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.